A downloadable asset pack

Software used: Zbrush, 3ds Max, Maya, Substance Painter, Wrap 3D, FiberShop, PureRef  

Resources used: Texturing xyz maps, reference images, photography

Blue Deity is an entry for - The Big Bad. A giant opposing Deity bringing wrath upon humanity. The deity looks down at humans and believes they're non deserving of death by him, thus he carries on his back a monster from hell, that he unleashes upon humanity.

Due to unfortunate time constraints, the project was not possible to be finished in time.  Coming back to the country in start of January and being only able to start the project then, I unfortunately didn't manage to finish this project in time. This was a mistake from my part, for the future I should better assess the amount of time available and really consider whether it is possible to fit within the deadline.

What was finished: 

High poly, low poly meshes, haircards, retopologised, unwrapped, started baking some of the meshes and textured only the head/face and upper body.

What I did not manage to finish: 

Making the production, workflow, and documentation files, finish baking all meshes, texture all the meshes, import everything into unreal engine, set up the scene, set up materials and shaders, render, post process.

Throughout this upcoming evaluation time period I will finish this project, and will hopefully be able to showcase and share it with everyone in the Grads in Games awards event. 

It will eventually be uploaded on my Artstation:

https://www.artstation.com/arnask22

Thank you!

Comments

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this is amazing

Awh thank you, Martin, your animations are really nice!